Valvesoftware

Game Networking Sockets

4 Schwachstellen gefunden.

Hinweis: Diese Liste kann unvollständig sein. Daten werden ohne Gewähr im Ursprungsformat bereitgestellt.
Exploit
  • EPSS 5.66%
  • Veröffentlicht 03.12.2020 14:15:11
  • Zuletzt bearbeitet 21.11.2024 05:34:59

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a ...

Exploit
  • EPSS 5.66%
  • Veröffentlicht 02.12.2020 01:15:12
  • Zuletzt bearbeitet 21.11.2024 05:34:59

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corrupt...

Exploit
  • EPSS 6.63%
  • Veröffentlicht 18.11.2020 15:15:13
  • Zuletzt bearbeitet 21.11.2024 05:34:59

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, result...

Exploit
  • EPSS 6.72%
  • Veröffentlicht 13.11.2020 16:15:18
  • Zuletzt bearbeitet 21.11.2024 05:34:59

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.