CVE-2020-6017
- EPSS 5.66%
- Veröffentlicht 03.12.2020 14:15:11
- Zuletzt bearbeitet 21.11.2024 05:34:59
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a ...
CVE-2020-6018
- EPSS 5.66%
- Veröffentlicht 02.12.2020 01:15:12
- Zuletzt bearbeitet 21.11.2024 05:34:59
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corrupt...
- EPSS 6.63%
- Veröffentlicht 18.11.2020 15:15:13
- Zuletzt bearbeitet 21.11.2024 05:34:59
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, result...
CVE-2020-6019
- EPSS 6.72%
- Veröffentlicht 13.11.2020 16:15:18
- Zuletzt bearbeitet 21.11.2024 05:34:59
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.