9.8

CVE-2020-6018

Exploit
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Daten sind bereitgestellt durch National Vulnerability Database (NVD)
Zu dieser CVE wurde keine Warnung gefunden.
EPSS Metriken
Typ Quelle Score Percentile
EPSS FIRST.org 3.1% 0.861
CVSS Metriken
Quelle Base Score Exploit Score Impact Score Vector String
nvd@nist.gov 9.8 3.9 5.9
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
nvd@nist.gov 7.5 10 6.4
AV:N/AC:L/Au:N/C:P/I:P/A:P
CWE-120 Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')

The product copies an input buffer to an output buffer without verifying that the size of the input buffer is less than the size of the output buffer, leading to a buffer overflow.

CWE-787 Out-of-bounds Write

The product writes data past the end, or before the beginning, of the intended buffer.

https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
Third Party Advisory
Exploit
https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3
Patch
Third Party Advisory