10
CVE-2020-6016
- EPSS 6.63%
- Veröffentlicht 18.11.2020 15:15:13
- Zuletzt bearbeitet 21.11.2024 05:34:59
- Quelle cve@checkpoint.com
- CVE-Watchlists
- Unerledigt
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Daten sind bereitgestellt durch National Vulnerability Database (NVD)
Valvesoftware ≫ Game Networking Sockets Version < 1.2.0
| Typ | Quelle | Score | Percentile |
|---|---|---|---|
| EPSS | FIRST.org | 6.63% | 0.908 |
| Quelle | Base Score | Exploit Score | Impact Score | Vector String |
|---|---|---|---|---|
| nvd@nist.gov | 9.8 | 3.9 | 5.9 |
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
|
| nvd@nist.gov | 10 | 10 | 10 |
AV:N/AC:L/Au:N/C:C/I:C/A:C
|
CWE-590 Free of Memory not on the Heap
The product calls free() on a pointer to memory that was not allocated using associated heap allocation functions such as malloc(), calloc(), or realloc().
CWE-787 Out-of-bounds Write
The product writes data past the end, or before the beginning, of the intended buffer.