CVE-2006-3400
- EPSS 11.66%
- Published 06.07.2006 20:05:00
- Last modified 03.04.2025 01:03:51
Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server...
CVE-2006-3401
- EPSS 10%
- Published 06.07.2006 20:05:00
- Last modified 03.04.2025 01:03:51
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.
- EPSS 2.53%
- Published 30.06.2006 23:05:00
- Last modified 03.04.2025 01:03:51
The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, a...
- EPSS 4.46%
- Published 30.06.2006 23:05:00
- Last modified 03.04.2025 01:03:51
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Au...
CVE-2006-2875
- EPSS 4.45%
- Published 07.06.2006 00:02:00
- Last modified 03.04.2025 01:03:51
Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overfl...
CVE-2006-2082
- EPSS 0.95%
- Published 10.05.2006 02:18:00
- Last modified 03.04.2025 01:03:51
Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote ...
CVE-2006-2236
- EPSS 4.07%
- Published 08.05.2006 23:02:00
- Last modified 03.04.2025 01:03:51
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
- EPSS 1.34%
- Published 02.05.2005 04:00:00
- Last modified 03.04.2025 01:03:51
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
- EPSS 1.57%
- Published 12.02.2005 05:00:00
- Last modified 03.04.2025 01:03:51
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow.