7.8

CVE-2026-25546

Godot MCP is vulnerable to Command Injection via unsanitized projectPath

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Daten sind bereitgestellt durch National Vulnerability Database (NVD)
Coding-soloGodot Mcp Version < 0.1.1
Zu dieser CVE wurde keine Warnung gefunden.
EPSS Metriken
Typ Quelle Score Percentile
EPSS FIRST.org 0.85% 0.535
CVSS Metriken
Quelle Base Score Exploit Score Impact Score Vector String
security-advisories@github.com 7.8 1.8 5.9
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
CWE-78 Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection')

The product constructs all or part of an OS command using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the intended OS command when it is sent to a downstream component.

https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928
Vendor Advisory
https://github.com/Coding-Solo/godot-mcp/issues/64
Issue Tracking
https://github.com/Coding-Solo/godot-mcp/pull/67
Patch
Issue Tracking
https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a
Patch