7.8
CVE-2026-25546
- EPSS 0.03%
- Veröffentlicht 04.02.2026 21:48:53
- Zuletzt bearbeitet 18.03.2026 14:25:39
- Quelle security-advisories@github.com
- CVE-Watchlists
- Unerledigt
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Daten sind bereitgestellt durch National Vulnerability Database (NVD)
Coding-solo ≫ Godot Mcp Version < 0.1.1
| Typ | Quelle | Score | Percentile |
|---|---|---|---|
| EPSS | FIRST.org | 0.03% | 0.065 |
| Quelle | Base Score | Exploit Score | Impact Score | Vector String |
|---|---|---|---|---|
| security-advisories@github.com | 7.8 | 1.8 | 5.9 |
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
|
CWE-78 Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection')
The product constructs all or part of an OS command using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the intended OS command when it is sent to a downstream component.