6.3

CVE-2024-45200

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,
Verknüpft mit AI von unstrukturierten Daten zu bestehenden CPE der NVD
Diese Information steht angemeldeten Benutzern zur Verfügung. Login Login
Daten sind bereitgestellt durch das CVE Programm von Authorized Data Publishers (ADP) (Unstrukturiert)
Herstellernintendo
Produkt mario_kart_8
Default Statusunknown
Version < 3.0.3
Version 0
Status affected
Zu dieser CVE wurde keine CISA KEV oder CERT.AT-Warnung gefunden.
EPSS Metriken
Typ Quelle Score Percentile
EPSS FIRST.org 7.03% 0.913
CVSS Metriken
Quelle Base Score Exploit Score Impact Score Vector String
134c704f-9b21-4f2e-91b3-4a467353bcc0 6.3 2.8 3.4
CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
CWE-94 Improper Control of Generation of Code ('Code Injection')

The product constructs all or part of a code segment using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the syntax or behavior of the intended code segment.