6.3
CVE-2024-45200
- EPSS 7.03%
- Veröffentlicht 30.09.2024 08:15:03
- Zuletzt bearbeitet 30.09.2024 18:35:06
- Quelle cve@mitre.org
- CVE-Watchlists
- Unerledigt
In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,
Verknüpft mit AI von unstrukturierten Daten zu bestehenden CPE der NVD
Daten sind bereitgestellt durch das CVE Programm von Authorized Data Publishers (ADP) (Unstrukturiert)
Herstellernintendo
≫
Produkt
mario_kart_8
Default Statusunknown
Version <
3.0.3
Version
0
Status
affected
| Typ | Quelle | Score | Percentile |
|---|---|---|---|
| EPSS | FIRST.org | 7.03% | 0.913 |
| Quelle | Base Score | Exploit Score | Impact Score | Vector String |
|---|---|---|---|---|
| 134c704f-9b21-4f2e-91b3-4a467353bcc0 | 6.3 | 2.8 | 3.4 |
CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
|
CWE-94 Improper Control of Generation of Code ('Code Injection')
The product constructs all or part of a code segment using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the syntax or behavior of the intended code segment.