8.8
CVE-2018-1999023
- EPSS 0.45%
- Published 23.07.2018 16:29:00
- Last modified 21.11.2024 03:57:04
- Source cve@mitre.org
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The Battle for Wesnoth Project version 1.7.0 through 1.14.3 contains a Code Injection vulnerability in the Lua scripting engine that can result in code execution outside the sandbox. This attack appear to be exploitable via Loading specially-crafted saved games, networked games, replays, and player content.
Data is provided by the National Vulnerability Database (NVD)
Wesnoth ≫ The Battle For Wesnoth Version >= 1.7.0 <= 1.14.3
Zu dieser CVE wurde keine CISA KEV oder CERT.AT-Warnung gefunden.
Type | Source | Score | Percentile |
---|---|---|---|
EPSS | FIRST.org | 0.45% | 0.627 |
Source | Base Score | Exploit Score | Impact Score | Vector string |
---|---|---|---|---|
nvd@nist.gov | 8.8 | 2.8 | 5.9 |
CVSS:3.0/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
|
nvd@nist.gov | 6.8 | 8.6 | 6.4 |
AV:N/AC:M/Au:N/C:P/I:P/A:P
|
CWE-94 Improper Control of Generation of Code ('Code Injection')
The product constructs all or part of a code segment using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the syntax or behavior of the intended code segment.