9.3
CVE-2010-2702
- EPSS 5.34%
- Veröffentlicht 12.07.2010 17:30:03
- Zuletzt bearbeitet 11.04.2025 00:51:21
- Quelle cve@mitre.org
- CVE-Watchlists
- Unerledigt
Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.
Daten sind bereitgestellt durch National Vulnerability Database (NVD)
Epicgames ≫ Unreal Engine Version1
Epicgames ≫ Unreal Engine Version2
Epicgames ≫ Unreal Engine Version2.5
| Typ | Quelle | Score | Percentile |
|---|---|---|---|
| EPSS | FIRST.org | 5.34% | 0.898 |
| Quelle | Base Score | Exploit Score | Impact Score | Vector String |
|---|---|---|---|---|
| nvd@nist.gov | 9.3 | 8.6 | 10 |
AV:N/AC:M/Au:N/C:C/I:C/A:C
|
CWE-119 Improper Restriction of Operations within the Bounds of a Memory Buffer
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.